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Tetris Couldn't Win at The Game Awards — Another Award Type May Address This Issue

Whenever a major honors show approaches, there’s always a demand for the addition additional classifications to honor unsung work and delight the spirits of enthusiasts dedicated to specific genres.

Another commentator made the case for a horror game category. That would be fantastic. Equally deserving are board games, this being someone's personal cause. Yet I need to apologize in advance when I prioritize since similar to dedicated enthusiasts, I possess a compelling case backing this proposal stands as crucial and important of all. The demand is this: We need a classification for brain-teasing titles.

The Genre Classification Challenge

Organizing artistic expressions defies precise measurement; it remains highly personal, and inevitably generate discussions and end in fuzzy definitions. It's understandable that movie academies don’t do it. However, it represents an unavoidable compromise in the world of interactive entertainment, which are so diverse they barely qualify one unified medium.

To recognize the complete range of interactive entertainment excellence to be recognized, while allowing diverse titles to compete fairly, genre categories are essential.

Present Award Structure

The major gaming awards presently include genre categories for Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Sim/Strategy, and Sports/Racing games. Together, these six categories actually cover a lot of ground, and you can find room accommodating various experiences.

Different situation exists for puzzle games. There’s simply nowhere to put them. Examine these examples from this year’s best games, all very different: structural challenges in a particular game, the pulse-pounding block-matching in a different title, thought-provoking social scenarios from additional release. Which classification works between these six categories? Unfortunately, nowhere.

The Representation Problem

There are dozens of brilliant puzzle games released every year lacking appropriate categories at major award shows, except when they manage to fit classification types such as Mobile Game, VR/AR Game, or the intensely contested small studio competitions.

  • An iconic brain-teaser received no recognition in any category that year
  • Another creative title missed out during that ceremony
  • Well-received sorting experience was overlooked in 2021
  • Only a few puzzle games scraped into small studio or handheld classifications

Importance of Logic Titles

These are often small games, yet the craft of the puzzle game is of massive significance. Iconic mobile puzzle games stand as the most-played games in the world continuing this trend for an extended period.

The iconic tile-matching title rivals famous sandbox experiences for the title of highest-selling title ever; it also contends for best game of all time. Brain-teasers form essential building blocks to the art of video games, and engaging with diverse game types.

Proposal and Rationale

Brain-teasers wouldn't encounter such difficulty. You could fill five nominees with fascinating, diverse, deserving games every year with ease — or rather, with difficulty, given the need to exclude so many good games out.

And to reiterate, these include experiences without proper classification during prominent ceremonies. Puzzle game makers operate at the hard edge of video game design, developing some of most fundamental forms of the video game form. Just like cinema stunt performers, they merit acknowledgment. We shouldn't delay 35 years.

Written by

Angela Kelley

A tech journalist and digital strategist with over a decade of experience covering emerging technologies and their impact on society.

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